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Ruby, Daring Tracker

Ruby, Daring Tracker

Legendary Creature — Human Scout

Ruby wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Humans or Scouts.

  • Mana costredgreen
  • Red, Green ()
  • Power / toughness1 / 2
  • RarityUncommon

Haste (This creature can attack and tap as soon as it comes under your control.)

Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

tap: Add red or green.

Build a deck with Ruby Find it in the app

Archetypes
Themes

Cards That Fit Ruby, Daring Tracker

Picked for what they do in Ruby's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ruby's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ruby, Daring Tracker does6

The 6 Cards

Rulings for Ruby, Daring Tracker

explain how Ruby works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Sep 2023

If you controlled a creature with power 4 or greater when you declared Ruby as an attacker, it doesn't matter whether you still control one as her triggered ability resolves. Ruby will still get +2/+2 until end of turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ruby, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page