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Ruhan of the Fomori

Ruhan of the Fomori

Legendary Creature — Giant Warrior

Ruhan of the Fomori wants a deck that loves coin flips, dice rolls and wild surprises. It also works in a deck built around Giants or Warriors.

  • Mana cost1 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness7 / 7
  • RarityMythic

At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.

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Archetypes

Cards That Fit Ruhan of the Fomori

Picked for what they do in Ruhan of the Fomori's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ruhan of the Fomori's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ruhan of the Fomori does6

The 6 Cards

Rulings for Ruhan of the Fomori

explain how Ruhan of the Fomori works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Sep 2011

If Ruhan isn't forced to attack the chosen player for one of the above reasons but can still attack, you may choose to have Ruhan attack another player, attack a planeswalker, or not attack at all.

Wizards of the Coast 22 Sep 2011

If your turn has multiple combat phases, Ruhan's ability triggers at the beginning of each of them. Ignore any choices made during previous combat phases.

Wizards of the Coast 22 Sep 2011

If, during your declare attackers step, Ruhan is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having Ruhan attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.

Wizards of the Coast 22 Sep 2011

Ruhan must attack the chosen player if able, not a planeswalker controlled by the chosen player.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Ruhan of the Fomori, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageCoin Flip / Die RollLeaves part of the outcome to chance: a coin flip, a die roll, or a choice made at random. A flip that can only hurt you, like the one on Mana Crypt, does not count, because no deck is built around it. Ancient Copper Dragon, Delina, Wild MageOpen the Coin Flip / Die Roll page