- Commander Nexus
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- Haktos the Unscarred
Command zone
Haktos the Unscarred
Legendary Creature — Human Warrior
Haktos the Unscarred wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that turns its opponents against each other.
- Mana cost
- White, Red ()
- Power / toughness6 / 1
- RarityRare
Haktos attacks each combat if able.
As Haktos enters, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
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- Themes
-
- Humans
- Warriors
Cards That Fit Haktos the Unscarred
Picked for what they do in Haktos the Unscarred's deck. When two cards do the same job, the one with the lower comes first. All of them fit Haktos the Unscarred's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Haktos the Unscarred
explain how Haktos the Unscarred works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A number is chosen randomly for Haktos before it enters the battlefield. There's no point at which players can target it before it has gained the appropriate protection abilities.
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If a card or permanent in any other zone has {X} in its mana cost, X is considered to be 0.
Haktos has protection from each possible mana value other than the chosen value, not just protection from the two options that weren't randomly chosen.
If Haktos can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.
The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana value as that object.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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