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Haktos the Unscarred

Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred wants a deck that loves coin flips, dice rolls and wild surprises. It also suits a deck that turns its opponents against each other.

  • Mana costredredwhitewhite
  • White, Red ()
  • Power / toughness6 / 1
  • RarityRare

Haktos attacks each combat if able.

As Haktos enters, choose 2, 3, or 4 at random.

Haktos has protection from each mana value other than the chosen number.

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Archetypes
Themes

Cards That Fit Haktos the Unscarred

Picked for what they do in Haktos the Unscarred's deck. When two cards do the same job, the one with the lower comes first. All of them fit Haktos the Unscarred's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Haktos the Unscarred

explain how Haktos the Unscarred works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

A number is chosen randomly for Haktos before it enters the battlefield. There's no point at which players can target it before it has gained the appropriate protection abilities.

Wizards of the Coast 24 Jan 2020

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If a card or permanent in any other zone has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 24 Jan 2020

Haktos has protection from each possible mana value other than the chosen value, not just protection from the two options that weren't randomly chosen.

Wizards of the Coast 24 Jan 2020

If Haktos can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 24 Jan 2020

If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.

Wizards of the Coast 24 Jan 2020

The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana value as that object.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Haktos the Unscarred, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageCoin Flip / Die RollLeaves part of the outcome to chance: a coin flip, a die roll, or a choice made at random. A flip that can only hurt you, like the one on Mana Crypt, does not count, because no deck is built around it. Ancient Copper Dragon, Delina, Wild MageOpen the Coin Flip / Die Roll pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pagePoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics page