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Sakashima the Impostor
Legendary Creature — Human Rogue
Sakashima the Impostor wants a deck that copies the best creature on the table. It also works in a deck built around Humans, Legends Matter or Rogues.
- Mana cost
- Blue ()
- Power / toughness3 / 1
- RarityRare
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
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- Archetypes
- Themes
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- Humans
- Legends Matter
- Rogues
Cards That Fit Sakashima the Impostor
Picked for what they do in Sakashima the Impostor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sakashima the Impostor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Sakashima the Impostor
explain how Sakashima the Impostor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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