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Sami, Wildcat Captain

Sami, Wildcat Captain

Legendary Creature — Human Artificer Rogue

Sami wants a deck that fills the table with artifacts that make mana and draw cards. It also works in a deck built around Artificers, Humans or Rogues.

  • Mana cost4 genericredwhite
  • White, Red ()
  • Power / toughness4 / 4
  • RarityMythic

Double strike, vigilance

Spells you cast have affinity for artifacts. (They cost 1 generic less to cast for each artifact you control.)

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Archetypes
Themes

Cards That Fit Sami, Wildcat Captain

Picked for what they do in Sami's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sami's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sami, Wildcat Captain does6

The 6 Cards

Rulings for Sami, Wildcat Captain

explain how Sami works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Jul 2025

Affinity for artifacts means “This spell costs {1} less to cast for each artifact you control.”

Wizards of the Coast 25 Jul 2025

If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Sami, Wildcat Captains and you control two artifacts, each spell you cast will cost {4} less to cast.

Wizards of the Coast 25 Jul 2025

To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sami, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.ArtifactsAn artifacts deck fills the battlefield with artifacts, cards like Sol Ring that stay in play and keep working turn after turn. Played together, they give you extra mana and extra cards. A handful of keywords turn up on artifacts again and again. Equip means you pay a cost to attach an Equipment such as Swiftfoot Boots to one of your creatures. If that creature dies, the Equipment does not go to your graveyard with it. It stays on the battlefield, and you can pay the cost again to attach it to another creature. Crew means you tap your own creatures with enough total power between them to turn a Vehicle such as Smuggler's Copter into a creature until the end of the turn. A Treasure is a token you can sacrifice (put into your graveyard on purpose) for one mana of any color. A token is a game piece that a card makes, not a card from your deck, and Pitiless Plunderer is one card that makes Treasures. Affinity makes a spell like Frogmite cheaper for each artifact you control. Unearth brings a card like Combat Courier back from your graveyard for one turn, and then it is exiled. Modular creatures like Arcbound Ravager enter with +1/+1 counters and pass them to another artifact creature when they die.Open the Artifacts pageArtifact PayoffRewards you for having artifacts: counting them, triggering off them, or getting cheaper as you play more. Urza's Saga, Mox OpalOpen the Artifact Payoff pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageKeyword EnablerGives a whole group of your spells a keyword that changes how you cast them, such as improvise, cascade, convoke or flash. Inspiring Statuary, Imoti, Celebrant of BountyOpen the Keyword Enabler page