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Scion of the Ur-Dragon

Scion of the Ur-Dragon

Legendary Creature — Dragon Avatar

Scion of the Ur-Dragon wants a deck that searches its deck for the right answer to each problem. It also suits a deck that copies the best creature on the table.

  • Mana costwhiteblueblackredgreen
  • All five colors ()
  • Power / toughness4 / 4
  • RarityRare

Flying

2 generic: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

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Archetypes

Cards That Fit Scion of the Ur-Dragon

Picked for what they do in Scion of the Ur-Dragon's deck. When two cards do the same job, the one with the lower comes first. All of them fit Scion of the Ur-Dragon's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

plan6

The 6 Cards

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The 6 Cards

Rulings for Scion of the Ur-Dragon

explain how Scion of the Ur-Dragon works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Sep 2006

Removing the other Dragon card from your graveyard has no effect on Scion of the Ur-Dragon.

Wizards of the Coast 25 Sep 2006

When Scion of the Ur-Dragon becomes a copy of another Dragon, it loses its copy ability for the rest of the turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Scion of the Ur-Dragon, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.ToolboxToolbox decks carry one perfect answer for each kind of problem, plus plenty of cards that search the deck for whichever one they need. A card that searches your deck for another card is called a tutor.Open the Toolbox pageRepeatable TutorA search for a card that you can repeat, because it sits on a permanent rather than being a one-time spell. It works as an ability or a trigger, and it is the heart of a Toolbox deck: one card that can find the right answer every turn. Sisay, Weatherlight Captain, Survival of the Fittest, Birthing PodOpen the Repeatable Tutor pageTutorSearches your deck for a specific card. Because a Commander deck may only contain one copy of each card, a tutor is how you reliably find the exact one you need. See the Tutor tier tags for how broad each search is. Demonic TutorOpen the Tutor pageTutor - NarrowFinds a specific class of card: a subtype, a named card, an Equipment, or one capped by mana value. Steelshaper's Gift, Captain Sisay, Green Sun's Zenith.Open the Tutor - Narrow pageClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDragonsDragons are big flying creatures, most often red.Open the Dragons pageTutors / ToolboxCards that search your deck for another card, each one called a tutor, so you can find the exact answer you need.Open the Tutors / Toolbox pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean