- Commander Nexus
- Commanders
- Seifer, Balamb Rival
Command zone
Seifer, Balamb Rival
Legendary Creature — Human Mercenary
Seifer wants a deck that turns its opponents against each other. It also works in a deck built around Humans or Mercenaries.
- Mana cost
- Black, Red ()
- Power / toughness4 / 3
- RarityRare
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
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- Archetypes
- Themes
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- Humans
- Mercenaries
Cards That Fit Seifer, Balamb Rival
Picked for what they do in Seifer's deck. When two cards do the same job, the one with the lower comes first. All of them fit Seifer's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Seifer, Balamb Rival does6
Rulings for Seifer, Balamb Rival
explain how Seifer works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
Once Seifer's last ability has triggered, it doesn't matter what happens to the blocking creatures. The creature will keep deathtouch even if one or more of the creatures blocking it are removed from combat or leave the battlefield.
Seifer's last ability triggers regardless of which player controls the attacking creatures.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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