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Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Legendary Creature — Phyrexian Minion

Xantcha wants a deck that turns its opponents against each other. It also works in a deck built around Minions or Phyrexians.

  • Mana cost1 genericblackred
  • Black, Red ()
  • Power / toughness5 / 5
  • RarityRare

Xantcha enters under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

3 generic: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Build a deck with Xantcha Find it in the app

Archetypes
Themes

Cards That Fit Xantcha, Sleeper Agent

Picked for what they do in Xantcha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Xantcha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Xantcha, Sleeper Agent does6

The 6 Cards

Rulings for Xantcha, Sleeper Agent

explain how Xantcha works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 13 Jul 2018

If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.

Wizards of the Coast 13 Jul 2018

If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 13 Jul 2018

The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.

Wizards of the Coast 13 Jul 2018

Xantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.

Wizards of the Coast 13 Jul 2018

Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.

Wizards of the Coast 23 Aug 2019

In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Xantcha, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page