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Serah Farron // Crystallized Serah

Serah Farron // Crystallized Serah

Legendary Creature — Human Citizen // Legendary Artifact

Serah Farron wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that is full of legendary creatures and other legendary cards.

  • Mana cost1 genericgreenwhite
  • White, Green ()
  • Power / toughness2 / 2
  • RarityRare

The first legendary creature spell you cast each turn costs 2 generic less to cast.

At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.

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The first legendary creature spell you cast each turn costs 2 generic less to cast.

Legendary creatures you control get +2/+2.

Build a deck with Serah Farron Find it in the app

Cards That Fit Serah Farron

Picked for what they do in Serah Farron's deck. When two cards do the same job, the one with the lower comes first. All of them fit Serah Farron's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Serah Farron

explain how Serah Farron works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

Wizards of the Coast 6 Jun 2025

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

Wizards of the Coast 6 Jun 2025

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

Wizards of the Coast 6 Jun 2025

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

Wizards of the Coast 6 Jun 2025

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

Wizards of the Coast 6 Jun 2025

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

Wizards of the Coast 6 Jun 2025

Serah Farron's last ability checks at the moment it would trigger to see if you control two or more other legendary creatures. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control two or more other legendary creatures at that time, the ability won't resolve and none of its effects will happen.

Wizards of the Coast 6 Jun 2025

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

Wizards of the Coast 6 Jun 2025

The cost reduction applies only to generic mana in the total cost of legendary creature spells you cast.

Wizards of the Coast 6 Jun 2025

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

Wizards of the Coast 6 Jun 2025

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of Serah Farron or Crystallized Serah's first abilities). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Serah Farron, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageAnthemA card that makes every creature you control bigger for as long as it stays on the battlefield. The whole team gets the bonus at once, instead of one creature getting a boost that wears off. Named after Glorious Anthem.Open the Anthem pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageLegends MatterLegends decks fill up on legendary cards and use cards that reward you each time you cast one. A legendary card has the word Legendary on its type line; you can only keep one with the same name in play, and nearly every commander is legendary.Open the Legends Matter pageHistoric PayoffRewards you for historic cards: the legendary cards, artifacts, and Sagas that Magic groups under that one word. In Commander your commander is always legendary, so these start with something to count. Jhoira, Weatherlight CaptainOpen the Historic Payoff pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page