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Shalai and Hallar

Shalai and Hallar

Legendary Creature — Angel Elf

Shalai and Hallar wants a deck that deals one damage at a time, again and again. It also suits a deck that deals damage straight to its opponents.

  • Mana cost1 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness3 / 3
  • RarityMythic

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

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Archetypes
Themes

Cards That Fit Shalai and Hallar

Picked for what they do in Shalai and Hallar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Shalai and Hallar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Shalai and Hallar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageBurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn page