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Silver Sable, Mercenary Leader

Silver Sable, Mercenary Leader

Legendary Creature — Human Mercenary Hero

Silver Sable wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Heroes, Humans or Mercenaries.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness2 / 3
  • RarityUncommon

When Silver Sable enters, put a +1/+1 counter on another target creature.

Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)

Build a deck with Silver Sable Find it in the app

Archetypes
Themes

Cards That Fit Silver Sable, Mercenary Leader

Picked for what they do in Silver Sable's deck. When two cards do the same job, the one with the lower comes first. All of them fit Silver Sable's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Silver Sable, Mercenary Leader does6

The 6 Cards

Rulings for Silver Sable, Mercenary Leader

explain how Silver Sable works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

Wizards of the Coast 19 Sep 2025

A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

Wizards of the Coast 19 Sep 2025

An Aura controlled by an opponent does not cause a creature you control to be modified.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Silver Sable, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageVoltron SupportHelps you stack Auras and Equipment onto a single creature: cheaper attaching, protection, or extra ways to suit it up. Hammer of Nazahn, Sigarda's AidOpen the Voltron Support pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page