- Commander Nexus
- Commanders
- Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
Command zone
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Ulrich of the Krallenhorde wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Humans or Wolves / Werewolves.
- Mana cost
- Red, Green ()
- Power / toughness4 / 4
- RarityMythic
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
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Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
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- Archetypes
- Themes
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- Humans
- Wolves / Werewolves
Cards That Fit Ulrich of the Krallenhorde
Picked for what they do in Ulrich of the Krallenhorde's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ulrich of the Krallenhorde's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Ulrich of the Krallenhorde
explain how Ulrich of the Krallenhorde works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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