Skip to content
  1. Commander Nexus
  2. Commanders
  3. Stella Lee, Wild Card

Command zone

Stella Lee, Wild Card

Stella Lee, Wild Card

Legendary Creature — Human Rogue

Stella Lee wants a deck that casts lots of instant and sorcery spells. It leads the ready-made Quick Draw deck (2024).

  • Mana cost1 genericbluered
  • Blue, Red ()
  • Power / toughness2 / 4
  • RarityMythic

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Build a deck with Stella Lee Find it in the app

Archetypes

Cards That Fit Stella Lee, Wild Card

Picked for what they do in Stella Lee's deck. When two cards do the same job, the one with the lower comes first. All of them fit Stella Lee's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Stella Lee, Wild Card

Stella Lee leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Stella Lee, Wild Card

explain how Stella Lee works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

If a spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

Wizards of the Coast 12 Apr 2024

If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can’t be changed. If you choose new targets, you must choose the same number of targets.

Wizards of the Coast 12 Apr 2024

If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.

Wizards of the Coast 12 Apr 2024

Spells that were cast before Stella Lee entered the battlefield count. If Stella Lee was the first spell you cast this turn, the next spell you cast this turn is your second spell.

Wizards of the Coast 12 Apr 2024

The copy created by Stella Lee’s last ability will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

Wizards of the Coast 12 Apr 2024

The copy made by Stella Lee’s last ability is created on the stack, so it’s not “cast.”

Wizards of the Coast 12 Apr 2024

You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

Wizards of the Coast 12 Apr 2024

You pay all costs and follow all normal timing rules for cards played from exile with Stella Lee’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Stella Lee, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageAikido / RedirectionTurns an opponent's own spell, ability or damage back on them. It changes the spell's target, copies it, or sends the damage somewhere else. Aikido is the community's name for it, borrowed from the martial art. Deflecting Swat, Narset's ReversalOpen the Aikido / Redirection pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageStack InteractionActs while a spell is waiting to take effect: countering it, changing what it targets, or copying it. When someone casts a spell it waits on the stack, and every player gets priority, a chance to respond, before it happens. Counterspell, NegateOpen the Stack Interaction pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw page