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Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard

Stenn wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that removes its creatures and brings them right back to reuse them.

  • Mana costwhiteblue
  • White, Blue ()
  • Power / toughness2 / 2
  • RarityRare

As Stenn enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost 1 generic less to cast.

1 genericwhiteblue: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

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Themes

Cards That Fit Stenn, Paranoid Partisan

Picked for what they do in Stenn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Stenn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Stenn, Paranoid Partisan

explain how Stenn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

If Stenn's controller activates its last ability during a player's end step, the delayed triggered ability that returns it to the battlefield won't trigger until the next time an end step begins, usually during the next player's turn.

Wizards of the Coast 9 Sep 2022

The cost reduction applies only to generic mana in the cost of spells you cast of the chosen card type.

Wizards of the Coast 9 Sep 2022

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of Stenn's second ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Stenn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page