Skip to content
  1. Commander Nexus
  2. Commanders
  3. Sygg, River Guide

Command zone

Sygg, River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard

Sygg, River Guide wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Merfolk or Wizards.

  • Mana costwhiteblue
  • White, Blue ()
  • Power / toughness2 / 2
  • RarityRare

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1 genericwhite: Target Merfolk you control gains protection from the color of your choice until end of turn.

Build a deck with Sygg Find it in the app

Archetypes

Cards That Fit Sygg, River Guide

Picked for what they do in Sygg's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sygg's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Sygg, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageMerfolkMerfolk are mostly blue creatures, and some make every other Merfolk you control bigger.Open the Merfolk pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page