- Commander Nexus
- Commanders
- Syr Armont, the Redeemer
Command zone
Syr Armont, the Redeemer
Legendary Creature — Human Knight
Syr Armont wants a deck that makes an army of small creatures and attacks with all of them. It also suits a deck that is built around one creature type, like Elves or Dragons.
- Mana cost
- White, Green ()
- Power / toughness4 / 4
- RarityUncommon
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
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- Archetypes
- Themes
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- Humans
- Knights
- Role Tokens
Cards That Fit Syr Armont, the Redeemer
Picked for what they do in Syr Armont's deck. When two cards do the same job, the one with the lower comes first. All of them fit Syr Armont's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Syr Armont, the Redeemer
explain how Syr Armont works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A permanent can have multiple Roles attached to it if each one is controlled by a different player.
Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.
Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.
If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.
If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.
In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.
Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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