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Tariel, Reckoner of Souls

Tariel, Reckoner of Souls

Legendary Creature — Angel

Tariel wants a deck that loves coin flips, dice rolls and wild surprises. It also works in a deck built around Angels.

  • Mana cost4 genericredwhiteblack
  • White, Black, Red ()
  • Power / toughness4 / 7
  • RarityMythic

Flying, vigilance

tap: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Build a deck with Tariel Find it in the app

Archetypes
Themes

Cards That Fit Tariel, Reckoner of Souls

Picked for what they do in Tariel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tariel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tariel, Reckoner of Souls does6

The 6 Cards

Rulings for Tariel, Reckoner of Souls

explain how Tariel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Sep 2011

The creature card is chosen at random from among creature cards in the target opponent's graveyard as the ability resolves. Players can respond to the ability knowing the targeted player, but they won't know which creature card is about to enter.

Wizards of the Coast 22 Sep 2011

The only target of this ability is the opponent.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tariel, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBRPlayers write colors as letters: W for white, B for black, R for red.ChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageCoin Flip / Die RollLeaves part of the outcome to chance: a coin flip, a die roll, or a choice made at random. A flip that can only hurt you, like the one on Mana Crypt, does not count, because no deck is built around it. Ancient Copper Dragon, Delina, Wild MageOpen the Coin Flip / Die Roll pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page