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Command zone

Tarox Bladewing

Tarox Bladewing

Legendary Creature — Dragon

Tarox Bladewing wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Dragons.

  • Mana cost2 genericredredred
  • Red ()
  • Power / toughness4 / 3
  • RarityRare

Flying, haste

Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

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Archetypes
Themes

Cards That Fit Tarox Bladewing

Picked for what they do in Tarox Bladewing's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tarox Bladewing's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tarox Bladewing does6

The 6 Cards

Rulings for Tarox Bladewing

explain how Tarox Bladewing works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 May 2007

The +X/+X bonus is based on Tarox Bladewing’s power at the time the ability resolves. It won’t change if Tarox’s power changes later in the turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tarox Bladewing, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page