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Maraxus of Keld

Maraxus of Keld

Legendary Creature — Human Warrior

Maraxus of Keld wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Warriors.

  • Mana cost4 genericredred
  • Red ()
  • Power / toughness* / *
  • RarityRare

Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

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Archetypes
Themes

Cards That Fit Maraxus of Keld

Picked for what they do in Maraxus of Keld's deck. When two cards do the same job, the one with the lower comes first. All of them fit Maraxus of Keld's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Maraxus of Keld does6

The 6 Cards

Rulings for Maraxus of Keld

explain how Maraxus of Keld works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Apr 2008

A permanent that's more than one of these types (such as an artifact creature) counts only once.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Maraxus of Keld, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page