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Tazri, Stalwart Survivor

Tazri, Stalwart Survivor

Legendary Creature — Human Warrior

Tazri wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Humans or Warriors.

  • Mana cost2 genericwhite
  • All five colors ()
  • Power / toughness3 / 3
  • RarityRare

Each creature you control has "tap: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."

whiteblueblackredgreen, tap: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

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Archetypes
Themes

Cards That Fit Tazri, Stalwart Survivor

Picked for what they do in Tazri's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tazri's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Tazri, Stalwart Survivor does6

The 6 Cards

Rulings for Tazri, Stalwart Survivor

explain how Tazri works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 May 2023

The mana produced by the ability granted by Tazri's first ability may be spent only to activate an ability of a creature on the battlefield. It can't be spent to activate abilities of creature cards in other zones.

Wizards of the Coast 12 May 2023

The other activated ability the creature must have can be any activated ability, including one that can't be activated at the moment, or even one that can't be activated while the creature is on the battlefield. For example, you could tap a creature with cycling and Tazri's ability for mana.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tazri, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageSelf-MillPuts cards from your OWN library into your graveyard on purpose. Milling means moving cards off the top of a library into a graveyard. Aimed at an opponent that is an attack; aimed at yourself it is setup, filling the graveyard for the cards that want to use what is in it. Stitcher's Supplier, Hermit DruidOpen the Self-Mill pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page