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  3. Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

  • Mana cost{1}{R}{G}
  • Colour identityWhite, Blue, Black, Red, Green
  • Printed inFIN · 2025-06-13
  • Raritymythic

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

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(As this Saga enters and after your draw step, add a lore counter.)

I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).

Flying

Colour identity is every mana symbol printed on the card. A Commander deck may only use cards whose colours are all inside its commander's identity.

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