- Commander Nexus
- Commanders
- Teferi, Mage of Zhalfir
Command zone
Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard
Teferi wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Wizards.
- Mana cost
- Blue ()
- Power / toughness3 / 4
- RarityRare
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
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- Archetypes
- Themes
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- Humans
- Wizards
- Tags
Cards That Fit Teferi, Mage of Zhalfir
Picked for what they do in Teferi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Teferi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Teferi, Mage of Zhalfir does5
Rulings for Teferi, Mage of Zhalfir
explain how Teferi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a spell on the stack has split second while you control Teferi, you can't suspend creature cards since split second stops you from casting them, even though suspending them is a special action.
If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can't cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.
If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent also controls Teferi), the restriction of Teferi's last ability takes precedence over that permission.
Teferi's last ability means that in order for an opponent to cast a spell, it must be that opponent's turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.
While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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