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Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Teferi wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Wizards.

  • Mana cost2 genericblueblueblue
  • Blue ()
  • Power / toughness3 / 4
  • RarityRare

Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

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Archetypes
Themes

Cards That Fit Teferi, Mage of Zhalfir

Picked for what they do in Teferi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Teferi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Teferi, Mage of Zhalfir does5

The 5 Cards

Rulings for Teferi, Mage of Zhalfir

explain how Teferi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Mar 2021

If a spell on the stack has split second while you control Teferi, you can't suspend creature cards since split second stops you from casting them, even though suspending them is a special action.

Wizards of the Coast 19 Mar 2021

If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can't cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.

Wizards of the Coast 19 Mar 2021

If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent also controls Teferi), the restriction of Teferi's last ability takes precedence over that permission.

Wizards of the Coast 19 Mar 2021

Teferi's last ability means that in order for an opponent to cast a spell, it must be that opponent's turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.

Wizards of the Coast 19 Mar 2021

While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Teferi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageKeyword EnablerGives a whole group of your spells a keyword that changes how you cast them, such as improvise, cascade, convoke or flash. Inspiring Statuary, Imoti, Celebrant of BountyOpen the Keyword Enabler page