- Commander Nexus
- Commanders
- Lulu, Stern Guardian
Command zone
Lulu, Stern Guardian
Legendary Creature — Human Wizard
Lulu wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Wizards.
- Mana cost
- Blue ()
- Power / toughness2 / 3
- RarityRare
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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- Archetypes
- Themes
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- Humans
- Wizards
Cards That Fit Lulu, Stern Guardian
Picked for what they do in Lulu's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lulu's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Lulu, Stern Guardian does6
Rulings for Lulu, Stern Guardian
explain how Lulu works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Lulu's first ability only cares about creatures attacking you, not planeswalkers you control or battles you protect.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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