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The Chief Warg

The Chief Warg

Legendary Creature — Wolf

The Chief Warg wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Wolves / Werewolves.

  • Mana cost2 genericblackgreen
  • Black, Green ()
  • Power / toughness3 / 3
  • RarityUncommon

Menace (This creature can't be blocked except by two or more creatures.)

Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.

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Archetypes

Cards That Fit The Chief Warg

Picked for what they do in The Chief Warg's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Chief Warg's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Chief Warg does6

The 6 Cards

Rulings for The Chief Warg

explain how The Chief Warg works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 29 Jun 2026

The Chief Warg's triggered ability will check when you attack to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. It will not check again when it resolves, so the trigger will resolve even if you no longer control a creature with power 4 or greater.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Chief Warg, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page