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The Ever-Changing 'Dane

The Ever-Changing 'Dane

Legendary Creature — Shapeshifter

The Ever-Changing 'Dane wants a deck that copies the best creature on the table. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana costwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness3 / 3
  • RarityRare

1 generic, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

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Cards That Fit The Ever-Changing 'Dane

Picked for what they do in The Ever-Changing 'Dane's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Ever-Changing 'Dane's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Rulings for The Ever-Changing 'Dane

explain how The Ever-Changing 'Dane works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

If another creature becomes a copy of The Ever-Changing ’Dane, it will become a copy of whatever The Ever-Changing ’Dane is currently copying (if anything), plus it will have the activated ability.

Wizards of the Coast 9 Sep 2022

If The Ever-Changing ’Dane becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that put it onto the battlefield. It won’t become a token creature.

Wizards of the Coast 9 Sep 2022

The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another creature on a future turn, perhaps).

Wizards of the Coast 9 Sep 2022

The Ever-Changing ’Dane copies the printed values of the creature plus any copy effects that have been applied to it. It won’t copy any other effects that have changed that creature’s power, toughness, color, and so on. The Ever-Changing ’Dane won’t copy any counters on the creature, but The Ever-Changing ’Dane will retain any counters it already had on it.

Wizards of the Coast 9 Sep 2022

When The Ever-Changing ’Dane becomes a copy of a creature, it’s neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won’t trigger.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Ever-Changing 'Dane, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.ClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone pageSacrifice OutletA permanent that lets you sacrifice your own creatures or artifacts whenever you want, usually for free. Every Aristocrats deck needs one, because cards that reward a creature dying only help if you choose when it dies. Ashnod's Altar, Viscera SeerOpen the Sacrifice Outlet pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice page