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- The Wandering Minstrel
Command zone
The Wandering Minstrel
Legendary Creature — Human Bard
The Wandering Minstrel wants a deck that makes an army of small creatures and attacks with all of them. It also suits a deck that plays cheap creatures and attacks from the first turns.
- Mana cost
- All five colors ()
- Power / toughness1 / 3
- RarityRare
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
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- Themes
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- Bards
- Humans
Cards That Fit The Wandering Minstrel
Picked for what they do in The Wandering Minstrel's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Wandering Minstrel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for The Wandering Minstrel
explain how The Wandering Minstrel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a land has an ability that says it enters the battlefield tapped, you choose the order in which that ability's effect and The Wandering Minstrel's effect apply. This means you can choose to have the land enter tapped or untapped. If a land you control is simply put onto the battlefield tapped without a replacement effect being applied, it always enters untapped if you control The Wandering Minstrel.
If The Wandering Minstrel would enter the battlefield at the same time a land you control would enter the battlefield tapped, that land still enters the battlefield tapped.
The value of X is calculated only once, as The Wandering Minstrel's last ability resolves.
The Wandering Minstrel's second ability checks at the moment it would trigger to see if you control five or more Towns. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more Towns at that time, the ability won't resolve and none of its effects will happen.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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