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The Wandering Rescuer

The Wandering Rescuer

Legendary Creature — Human Samurai Noble

The Wandering Rescuer wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Humans, Nobles or Samurai.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness3 / 4
  • RarityMythic

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 generic or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

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Archetypes
Themes

Cards That Fit The Wandering Rescuer

Picked for what they do in The Wandering Rescuer's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Wandering Rescuer's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Wandering Rescuer does6

The 6 Cards

Rulings for The Wandering Rescuer

explain how The Wandering Rescuer works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Sep 2024

You can't tap more creatures to cast this spell using convoke than are required to pay its total cost.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Wandering Rescuer, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.Cascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost page