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The Wondrous Wasp

The Wondrous Wasp

Legendary Creature — Human Hero

The Wondrous Wasp wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Heroes or Humans.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness2 / 1
  • RarityRare

Flash

Flying

Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

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Archetypes
Themes

Cards That Fit The Wondrous Wasp

Picked for what they do in The Wondrous Wasp's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Wondrous Wasp's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Wondrous Wasp does6

The 6 Cards

Similar Commanders

Commanders that share the most with The Wondrous Wasp, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page