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Thromok the Insatiable

Thromok the Insatiable

Legendary Creature — Hellion

Thromok the Insatiable wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Hellions.

  • Mana cost3 genericredgreen
  • Red, Green ()
  • Power / toughness0 / 0
  • RarityMythic

Devour X, where X is the number of creatures devoured this way (As this creature enters, you may sacrifice any number of creatures. It enters with X +1/+1 counters on it for each of those creatures.)

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Archetypes
Themes
  • Hellions

Cards That Fit Thromok the Insatiable

Picked for what they do in Thromok the Insatiable's deck. When two cards do the same job, the one with the lower comes first. All of them fit Thromok the Insatiable's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Thromok the Insatiable does6

The 6 Cards

Rulings for Thromok the Insatiable

explain how Thromok the Insatiable works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Jun 2012

For example, if Thromok devours one creature, it will enter with one +1/+1 counter on it. If it devours two creatures, it will enter with two +1/+1 counters for each of them, for a total of four +1/+1 counters. Devouring three creatures will produce nine +1/+1 counters, and so on.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Thromok the Insatiable, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page