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Blaster, Combat DJ // Blaster, Morale Booster

Blaster, Combat DJ // Blaster, Morale Booster

Legendary Artifact Creature — Robot // Legendary Artifact

Blaster wants a deck that turns its Vehicles into creatures and attacks with them. It also suits a deck that keeps making its creatures bigger turn after turn.

  • Mana cost3 genericredgreen
  • Red, Green ()
  • Power / toughness3 / 3
  • RarityMythic

More Than Meets the Eye 1 genericredgreen (You may cast this card converted for 1 genericredgreen.)

Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)

Whenever you put one or more +1/+1 counters on Blaster, convert it.

//

Modular 3

X, tap: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.

Build a deck with Blaster Find it in the app

Themes

Cards That Fit Blaster, Combat DJ

Picked for what they do in Blaster's deck. When two cards do the same job, the one with the lower comes first. All of them fit Blaster's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Blaster, Combat DJ

explain how Blaster works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

Wizards of the Coast 14 Oct 2022

A spell cast this way enters the battlefield with its back face up.

Wizards of the Coast 14 Oct 2022

Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

Wizards of the Coast 14 Oct 2022

Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

Wizards of the Coast 14 Oct 2022

Converting into Blaster, Morale Booster from Blaster, Combat DJ does not cause it to get counters from its modular ability.

Wizards of the Coast 14 Oct 2022

If a creature with one or more +1/+1 counters on it gets enough -1/-1 counters put on it to cause it to die, it leaves the battlefield with all those counters on it. The modular ability will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

Wizards of the Coast 14 Oct 2022

If Blaster, Combat DJ dies at the same time as one or more artifact creatures or Vehicles, the modular abilities it was granting to each of them will trigger.

Wizards of the Coast 14 Oct 2022

If Blaster, Combat DJ somehow enters the battlefield at the same time as one or more other artifact creatures or Vehicles, none of those creatures or Vehicles will have modular 1 due to Blaster's ability until after they have entered, so they will not enter with the additional +1/+1 counter.

Wizards of the Coast 14 Oct 2022

If Blaster, Morale Booster has fewer than X +1/+1 counters on it as its activated ability resolves, all of its +1/+1 counters are moved.

Wizards of the Coast 14 Oct 2022

If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

Wizards of the Coast 14 Oct 2022

Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

Wizards of the Coast 14 Oct 2022

The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

Wizards of the Coast 14 Oct 2022

The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

Wizards of the Coast 14 Oct 2022

The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

Wizards of the Coast 14 Oct 2022

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

Wizards of the Coast 14 Oct 2022

When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

16 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Blaster, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.VehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicle PayoffCares about Vehicles, artifacts that become creatures when crewed, without being one itself. It makes them bigger, gives them abilities, or finds them. Depala, Pilot Exemplar, Fearless Swashbuckler, From Father to SonOpen the Vehicle Payoff pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageArtifact CreaturesCreatures that are also artifacts, like constructs and little flying Thopters, so they count as both. Most are colorless, so they fit in any deck.Open the Artifact Creatures page