Skip to content
  1. Commander Nexus
  2. Commanders
  3. Treva, the Renewer

Command zone

Treva, the Renewer

Treva, the Renewer

Legendary Creature — Dragon

Treva wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Dragons.

  • Mana cost3 genericgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness6 / 6
  • RarityRare

Flying

Whenever Treva deals combat damage to a player, you may pay 2 genericwhite. If you do, choose a color, then you gain 1 life for each permanent of that color.

Build a deck with Treva Find it in the app

Archetypes
Themes

Cards That Fit Treva, the Renewer

Picked for what they do in Treva's deck. When two cards do the same job, the one with the lower comes first. All of them fit Treva's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Treva, the Renewer does6

The 6 Cards

Rulings for Treva, the Renewer

explain how Treva works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Treva, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page