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Shanna, Purifying Blade

Shanna, Purifying Blade

Legendary Creature — Human Warrior

Shanna wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Humans or Warriors.

  • Mana costgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness3 / 3
  • RarityMythic

Lifelink

At the beginning of your end step, you may pay X. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

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Archetypes
Themes

Cards That Fit Shanna, Purifying Blade

Picked for what they do in Shanna's deck. When two cards do the same job, the one with the lower comes first. All of them fit Shanna's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Shanna, Purifying Blade does6

The 6 Cards

Rulings for Shanna, Purifying Blade

explain how Shanna works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 9 Sep 2022

You choose the value for X as the ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Shanna, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain PayoffTurns life gain into an actual effect: draining opponents, drawing cards, or growing creatures each time you gain life. Without one of these, gaining life mostly just delays things. Vito, Thorn of the Dusk Rose, Sanguine BondOpen the Lifegain Payoff pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain page