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Triad of Fates

Triad of Fates

Legendary Creature — Human Wizard

Triad of Fates wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Humans or Wizards.

  • Mana cost2 genericwhiteblack
  • White, Black ()
  • Power / toughness3 / 3
  • RarityRare

1 generic, tap: Put a fate counter on another target creature.

white, tap: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

black, tap: Exile target creature that has a fate counter on it. Its controller draws two cards.

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Archetypes
Themes

Cards That Fit Triad of Fates

Picked for what they do in Triad of Fates's deck. When two cards do the same job, the one with the lower comes first. All of them fit Triad of Fates's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Triad of Fates does6

The 6 Cards

Rulings for Triad of Fates

explain how Triad of Fates works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Sep 2013

The creature that returns to the battlefield during the resolution of Triad of the Fate's middle ability does so as a new object, with no memory of its previous existence. It won't have a fate counter on it.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Triad of Fates, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBPlayers write colors as letters: W for white, B for black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page