- Commander Nexus
- Commanders
- Maester Seymour
Command zone
Maester Seymour
Legendary Creature — Human Elf Cleric
Maester Seymour wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Clerics, Elves or Humans.
- Mana cost
- Green ()
- Power / toughness1 / 3
- RarityRare
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
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- Archetypes
Cards That Fit Maester Seymour
Picked for what they do in Maester Seymour's deck. When two cards do the same job, the one with the lower comes first. All of them fit Maester Seymour's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Maester Seymour does6
Rulings for Maester Seymour
explain how Maester Seymour works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
The value of X is determined only once, as Maester Seymour's last ability resolves.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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