- Commander Nexus
- Commanders
- Tuvasa the Sunlit
Command zone
Tuvasa the Sunlit
Legendary Creature — Merfolk Shaman
Tuvasa the Sunlit wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Merfolk or Shaman.
- Mana cost
- White, Blue, Green ()
- Power / toughness1 / 1
- RarityMythic
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
Build a deck with Tuvasa the Sunlit Find it in the app
- Archetypes
Cards That Fit Tuvasa the Sunlit
Picked for what they do in Tuvasa the Sunlit's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tuvasa the Sunlit's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tuvasa the Sunlit does6
Rulings for Tuvasa the Sunlit
explain how Tuvasa the Sunlit works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Tuvasa may become lethal if some of your enchantments leave the battlefield during that turn.
Tuvasa's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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