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Eutropia the Twice-Favored

Eutropia the Twice-Favored

Legendary Creature — Human Wizard

Eutropia the Twice-Favored wants a deck that plays lots of enchantments and draws a card for each one. It also suits a deck that keeps making its creatures bigger turn after turn.

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness2 / 2
  • RarityUncommon

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

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Themes

Cards That Fit Eutropia the Twice-Favored

Picked for what they do in Eutropia the Twice-Favored's deck. When two cards do the same job, the one with the lower comes first. All of them fit Eutropia the Twice-Favored's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Eutropia the Twice-Favored

explain how Eutropia the Twice-Favored works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

Wizards of the Coast 24 Jan 2020

An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.

Wizards of the Coast 24 Jan 2020

Eutropia can be the target of its own triggered ability.

Wizards of the Coast 24 Jan 2020

Eutropia’s ability can target a creature that already has flying. It still gets a +1/+1 counter. Multiple instances of flying on the same creature are redundant.

Wizards of the Coast 24 Jan 2020

If an enchantment creature enters the battlefield under your control, Eutropia’s ability can target that creature.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Eutropia the Twice-Favored, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageEnchantment PayoffRewards you for casting or controlling enchantments, usually by drawing cards each time one enters. Sram, Senior Edificer, Eidolon of BlossomsOpen the Enchantment Payoff pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker page