Urabrask wants a deck that deals one damage at a time, again and again. It also suits a deck that casts lots of instant and sorcery spells.
Mana cost
Red ()
Power / toughness4 / 4
RarityMythic
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
Picked for what they do in Urabrask's deck. When two cards do the same job, the one with the lower comes first. All of them fit Urabrask's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Urabrask works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast14 Apr 2023
After chapter III of The Great Work resolves, casting spells from graveyards follows the normal rules for casting those cards. You must pay their costs, and you must follow all applicable timing rules. For example, to cast a sorcery spell from a graveyard, you can do so by paying its mana cost only during your main phase while the stack is empty.
Wizards of the Coast14 Apr 2023
If multiple players are allowed to cast the same card, the player with priority at any given time determines who can cast it. The player whose turn it is has priority as each step and phase begins, and they receive priority after each spell and ability resolves. This means immediately after chapter III resolves you’ll have priority to cast spells before any other player does.
Wizards of the Coast14 Apr 2023
Urabrask will count any instant or sorcery spells you’ve cast during the turn, whether those spells resolved, didn’t resolve, were countered, or left the stack some other way. Urabrask won’t count copies of instant and sorcery spells that were created on the stack and not cast.
Wizards of the Coast14 Apr 2023
Urabrask’s second ability isn’t a mana ability, even though it causes you to add mana. It uses the stack and can be responded to.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageSpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageTreasure EngineProduces Treasure tokens repeatedly. A Treasure is a small artifact token you sacrifice for one mana of any color. Something that keeps making them is mana acceleration and, at the same time, a steady supply of artifacts to sacrifice for anything that wants them. Smothering Tithe, Dockside Extortionist, Goldspan DragonOpen the Treasure Engine pageToken WipeDeals a small amount of damage to every creature, or lowers every creature's toughness a little. It is aimed at clearing tokens and small creatures while larger ones survive. Fiery Confluence, PyrohemiaOpen the Token Wipe pageMini SweeperDeals a set amount of damage, or gives a set -X/-X, to every creature, and that amount is under 7. It clears out tokens and small creatures but leaves big ones standing, so it is not counted as a board wipe. Pyroclasm Anger of the Gods LanguishOpen the Mini Sweeper pageTreasureCreates or cares about Treasure tokens: small artifacts you can sacrifice for one mana of any color. Saving them up lets you cast something big early, or feed anything that likes sacrificing artifacts.Open the Treasure pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker page
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