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Verix Bladewing

Verix Bladewing

Legendary Creature — Dragon

Verix Bladewing wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Dragons or Legends Matter.

  • Mana cost2 genericredred
  • Red ()
  • Power / toughness4 / 4
  • RarityMythic

Kicker 3 generic (You may pay an additional 3 generic as you cast this spell.)

Flying

When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

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Archetypes

Cards That Fit Verix Bladewing

Picked for what they do in Verix Bladewing's deck. When two cards do the same job, the one with the lower comes first. All of them fit Verix Bladewing's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Verix Bladewing

explain how Verix Bladewing works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Apr 2018

Verix Bladewing features a new template for creating legendary tokens. It's functionally identical to the text "create a legendary 4/4 red Dragon creature token with flying named Karox Bladewing."

Wizards of the Coast 8 Nov 2024

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

Wizards of the Coast 8 Nov 2024

If a spell's kicker cost was paid, the spell is "kicked."

Wizards of the Coast 8 Nov 2024

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

Wizards of the Coast 8 Nov 2024

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

Wizards of the Coast 8 Nov 2024

The kicker ability doesn't let you pay a kicker cost more than once.

Wizards of the Coast 8 Nov 2024

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Verix Bladewing, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Cascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageDragonsDragons are big flying creatures, most often red.Open the Dragons pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page