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  3. Viv Vision, Teen Synthezoid

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Viv Vision, Teen Synthezoid

Viv Vision, Teen Synthezoid

Legendary Artifact Creature — Robot Hero

Viv Vision wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Artifact Creatures, Heroes or Robots.

  • Mana cost3 generic
  • Colorless
  • Power / toughness2 / 2
  • RarityUncommon

Flying

Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.

Power-up — 7 generic: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

Build a deck with Viv Vision Find it in the app

Archetypes

Cards That Fit Viv Vision, Teen Synthezoid

Picked for what they do in Viv Vision's deck. When two cards do the same job, the one with the lower comes first. All of them fit Viv Vision's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Viv Vision, Teen Synthezoid does6

The 6 Cards

Similar Commanders

Commanders that share the most with Viv Vision, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossary+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page