- Commander Nexus
- Commanders
- Vorinclex // The Grand Evolution
Command zone
Vorinclex // The Grand Evolution
Legendary Creature — Phyrexian Praetor // Enchantment — Saga
Vorinclex wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Phyrexians, Praetors or Sagas.
- Mana cost
- Green ()
- Power / toughness6 / 6
- RarityMythic
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
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- Archetypes
- Themes
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- Phyrexians
- Praetors
- Sagas
- Tutors / Toolbox
Cards That Fit Vorinclex
Picked for what they do in Vorinclex's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vorinclex's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Sagas plan6
plan6
Rulings for Vorinclex
explain how Vorinclex works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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