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Will, Scion of Peace

Will, Scion of Peace

Legendary Creature — Human Wizard

Will wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Humans or Wizards.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness2 / 4
  • RarityMythic

Vigilance

tap: Spells you cast this turn that are white and/or blue cost X less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

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Archetypes
Themes

Cards That Fit Will, Scion of Peace

Picked for what they do in Will's deck. When two cards do the same job, the one with the lower comes first. All of them fit Will's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Will, Scion of Peace does6

The 6 Cards

Rulings for Will, Scion of Peace

explain how Will works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Sep 2023

The value of X is determined only once, at the time Will, Scion of Peace's activated ability resolves.

Wizards of the Coast 1 Sep 2023

Will's activated ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.

Wizards of the Coast 1 Sep 2023

Will's activated ability counts the total amount of life you gained without taking into account any life you lost during that turn. For example, if you gained 3 life and lost 3 life earlier in the turn, the cost of white and/or blue spells you cast this turn will be reduced by {3}.

Wizards of the Coast 1 Sep 2023

Will's activated ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Will, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain PayoffTurns life gain into an actual effect: draining opponents, drawing cards, or growing creatures each time you gain life. Without one of these, gaining life mostly just delays things. Vito, Thorn of the Dusk Rose, Sanguine BondOpen the Lifegain Payoff pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page