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Winter, Misanthropic Guide

Winter, Misanthropic Guide

Legendary Creature — Human Warlock

Winter wants a deck that helps every player at the table, itself included. It also suits a deck that fills its discard pile and plays cards back out of it.

  • Mana cost1 genericblackredgreen
  • Black, Red, Green ()
  • Power / toughness3 / 4
  • RarityRare

Ward 2 generic

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Build a deck with Winter Find it in the app

Themes

Cards That Fit Winter, Misanthropic Guide

Picked for what they do in Winter's deck. When two cards do the same job, the one with the lower comes first. All of them fit Winter's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Winter, Misanthropic Guide

explain how Winter works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Sep 2024

A player's maximum hand size is checked only during the cleanup step of their turn. At other times, they may have more cards in hand than their maximum hand size.

Wizards of the Coast 20 Sep 2024

If multiple effects modify a player's hand size, apply them in timestamp order. For example, if you put Winter onto the battlefield and then your opponent plays Reliquary Tower (a land with "You have no maximum hand size"), that opponent would have no maximum hand size no matter when you started having delirium. However, if the permanents entered in the opposite order, that opponent's maximum hand size would be seven minus the number of card types among cards in your graveyard if you had delirium. At any time you didn't have delirium, they would have no maximum hand size.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Winter, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRGPlayers write colors as letters: B for black, R for red, G for green.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageGroup HugGives everyone at the table something: extra cards, extra mana, extra lands. It really is generous, and that is the trick: the player who built the deck around it knows what to do with the surplus, and the other three usually do not. Howling Mine, Heartbeat of Spring, Rites of FlourishingOpen the Group Hug pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageGraveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageGraveyard PayoffRewards you for having cards in your graveyard, or uses them straight from there. Your graveyard is normally where cards go once they are finished with; these turn it into a second hand, and the fuller it is the better they get. Golgari Grave-Troll, SplinterfrightOpen the Graveyard Payoff pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page