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  3. Xande, Dark Mage

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Xande, Dark Mage

Xande, Dark Mage

Legendary Creature — Human Wizard

Xande wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Wizards.

  • Mana cost2 genericblueblack
  • Blue, Black ()
  • Power / toughness3 / 3
  • RarityRare

Menace (This creature can't be blocked except by two or more creatures.)

Xande gets +1/+1 for each noncreature, nonland card in your graveyard.

Build a deck with Xande Find it in the app

Archetypes
Themes

Cards That Fit Xande, Dark Mage

Picked for what they do in Xande's deck. When two cards do the same job, the one with the lower comes first. All of them fit Xande's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Xande, Dark Mage does6

The 6 Cards

Similar Commanders

Commanders that share the most with Xande, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff page