Skip to content
  1. Commander Nexus
  2. Commanders
  3. Y'shtola Rhul

Command zone

Y'shtola Rhul

Y'shtola Rhul

Legendary Creature — Cat Druid

Y'shtola Rhul wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Cats or Druids.

  • Mana cost4 genericblueblue
  • Blue ()
  • Power / toughness3 / 5
  • RarityMythic

At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

Build a deck with Y'shtola Rhul Find it in the app

Archetypes
Themes

Cards That Fit Y'shtola Rhul

Picked for what they do in Y'shtola Rhul's deck. When two cards do the same job, the one with the lower comes first. All of them fit Y'shtola Rhul's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Y'shtola Rhul does6

The 6 Cards

Rulings for Y'shtola Rhul

explain how Y'shtola Rhul works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

Abilities that trigger "at the beginning of [your/the] end step" will trigger at the beginning of each of your additional end steps as well.

Wizards of the Coast 6 Jun 2025

Additional end steps don't come with any other additional steps (such as cleanup). Damage marked on permanents won't be removed until you actually get to the cleanup step (which will happen after your second end step), and "until end of turn" and "this turn" effects won't end until the cleanup step either.

Wizards of the Coast 6 Jun 2025

If a permanent with an ability that triggers "at the beginning of the end step" enters during your first end step, that ability won't trigger during that end step, but it will trigger during your second end step. Likewise, if a delayed triggered ability that triggers "at the beginning of the next end step" is created during your first end step, that ability will trigger during your second end step.

Wizards of the Coast 6 Jun 2025

If the target creature is an illegal target as Y'shtola Rhul's ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional end step.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Y'shtola Rhul, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save page