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Elrond, Moon-Reader

Elrond, Moon-Reader

Legendary Creature — Elf Noble

Elrond, Moon-Reader wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Elves or Nobles.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness3 / 3
  • RarityMythic

Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.

5 genericblueblue: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Archetypes
Themes

Cards That Fit Elrond, Moon-Reader

Picked for what they do in Elrond's deck. When two cards do the same job, the one with the lower comes first. All of them fit Elrond's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Elrond, Moon-Reader does6

The 6 Cards

Rulings for Elrond, Moon-Reader

explain how Elrond works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 29 Jun 2026

After each permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner's graveyards; and any Equipment will become unattached.

Wizards of the Coast 29 Jun 2026

An activated ability of a creature that's also a mana ability (such as "{T}: Add {G}") can cause Elrond's first ability to trigger.

Wizards of the Coast 29 Jun 2026

If a token is exiled this way, it will cease to exist and will not return to the battlefield.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Elrond, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page