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Secret Lair Theme

Aether Drifters

Aether Drifters is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Parhelion II // Parhelion II

    Parhelion II // Parhelion II

    Legendary Artifact — Vehicle // Legendary Artifact — Vehicle

    • Card Kingdom $8.49 foil $9.49
    • Cardmarket €5.83 foil €6.23
    • Mana Pool $6.25 foil $6.25
    • TCGplayer $5.79 foil $5.96
  • Mechtitan Core // Mechtitan Core

    Mechtitan Core // Mechtitan Core

    Artifact — Vehicle // Artifact — Vehicle

    • Card Kingdom $3.99 foil $5.49
    • Cardmarket €3.12 foil €3.77
    • Mana Pool $2.93 foil $3.20
    • TCGplayer $3.23 foil $3.51
  • Peacewalker Colossus // Peacewalker Colossus

    Peacewalker Colossus // Peacewalker Colossus

    Artifact — Vehicle // Artifact — Vehicle

    • Card Kingdom $2.79 foil $3.49
    • Cardmarket €2.23 foil €2.62
    • Mana Pool $2.53 foil $2.54
    • TCGplayer $2.22 foil $2.45
  • Reckoner Bankbuster // Reckoner Bankbuster

    Reckoner Bankbuster // Reckoner Bankbuster

    Artifact — Vehicle // Artifact — Vehicle

    • Card Kingdom $4.49 foil $3.49
    • Cardmarket €2.61 foil €3.08
    • Mana Pool $3.12 foil $3.28
    • TCGplayer $2.91 foil $3.15
  • Smuggler's Copter // Smuggler's Copter

    Smuggler's Copter // Smuggler's Copter

    Artifact — Vehicle // Artifact — Vehicle

    • Card Kingdom $8.99 foil $8.49
    • Cardmarket €5.70 foil €7.14
    • Mana Pool $6.15 foil $6.38
    • TCGplayer $5.45 foil $6.04

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Aether Drifters Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $21.11 The single cards, by $18.88
Aether Drifters Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $19.60 The single cards, by $10.39

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

26 rulings for 3 cards

Parhelion II // Parhelion II

Wizards of the Coast 3 May 2019

Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).

Wizards of the Coast 3 May 2019

You choose which players or planeswalkers the two tokens are attacking. They don't have to be attacking the same player or planeswalker that Parhelion II is attacking, and they can each be attacking different players and/or planeswalkers.

Peacewalker Colossus // Peacewalker Colossus

Wizards of the Coast 29 Sep 2017

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Wizards of the Coast 29 Sep 2017

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Wizards of the Coast 29 Sep 2017

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Wizards of the Coast 29 Sep 2017

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Wizards of the Coast 29 Sep 2017

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Wizards of the Coast 29 Sep 2017

You may tap more creatures than necessary to activate a crew ability.

Wizards of the Coast 29 Sep 2017

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Wizards of the Coast 29 Sep 2017

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Wizards of the Coast 29 Sep 2017

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Wizards of the Coast 29 Sep 2017

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Wizards of the Coast 29 Sep 2017

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Wizards of the Coast 29 Sep 2017

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Smuggler's Copter // Smuggler's Copter

Wizards of the Coast 29 Sep 2017

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Wizards of the Coast 29 Sep 2017

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Wizards of the Coast 29 Sep 2017

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Wizards of the Coast 29 Sep 2017

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Wizards of the Coast 29 Sep 2017

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Wizards of the Coast 29 Sep 2017

You may tap more creatures than necessary to activate a crew ability.

Wizards of the Coast 29 Sep 2017

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Wizards of the Coast 29 Sep 2017

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Wizards of the Coast 29 Sep 2017

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Wizards of the Coast 29 Sep 2017

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Wizards of the Coast 29 Sep 2017

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Wizards of the Coast 29 Sep 2017

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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