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Secret Lair Theme

FORTNITE

FORTNITE is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 7 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Wrath of God

    Wrath of God

    Sorcery

    • Card Kingdom $9.99 foil $11.99
    • Cardmarket €6.49 foil €8.74
    • Mana Pool $11.08 foil $9.37
    • TCGplayer $11.71 foil $11.80
  • Dance of Many

    Dance of Many

    Enchantment

    • Card Kingdom $3.49 foil $4.49
    • Cardmarket €2.60 foil €2.62
    • Mana Pool $3.62 foil $3.82
    • TCGplayer $3.37 foil $4.30
  • Etherium Sculptor

    Etherium Sculptor

    Artifact Creature — Vedalken Artificer

    • Card Kingdom $18.99 foil $21.99
    • Cardmarket €12.64 foil €13.64
    • Mana Pool $15.23 foil $20.63
    • TCGplayer $19.64 foil $22.51
  • Grim Tutor

    Grim Tutor

    Sorcery

    • Card Kingdom $37.99 foil $32.99
    • Cardmarket €18.18 foil €18.72
    • Mana Pool $26.96 foil $28.39
    • TCGplayer $26.40 foil $28.49
  • Triumph of the Hordes

    Triumph of the Hordes

    Sorcery

    • Card Kingdom $20.99 foil $20.99
    • Cardmarket €19.92 foil €17.49
    • Mana Pool $20.84 foil $21.80
    • TCGplayer $20.80 foil $24.04
  • Smuggler's Copter

    Smuggler's Copter

    Artifact — Vehicle

    • Card Kingdom $17.99
    • Cardmarket €10.10 foil €10.58
    • Mana Pool $14.99 foil $14.72
    • TCGplayer $14.83 foil $13.93
  • Planar Bridge

    Planar Bridge

    Legendary Artifact

    • Card Kingdom $6.99
    • Cardmarket €4.45 foil €5.01
    • Mana Pool $8.41 foil $10.90
    • TCGplayer $8.23 foil $11.76

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
FORTNITE Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $116.83 The store, by $76.84
FORTNITE Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $104.98 The store, by $74.99

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

23 rulings for 6 cards

Dance of Many

Wizards of the Coast 1 Oct 2009

If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

Wizards of the Coast 4 Oct 2004

The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.

Wizards of the Coast 4 Oct 2004

The mana cost is copied.

Wizards of the Coast 4 Oct 2004

Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.

Wizards of the Coast 4 Oct 2004

Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.

Wizards of the Coast 4 Oct 2004

Destroying the creature that was copied will not cause the token creature to be destroyed as well.

Etherium Sculptor

Wizards of the Coast 1 Oct 2008

This effect doesn't change the mana cost or mana value of an artifact spell. Rather, it reduces the total cost of the spell, which is the amount you actually pay while casting it. The total cost takes into account additional or alternative costs.

Wizards of the Coast 1 Oct 2008

This effect can reduce only the generic portion of the artifact spell's total cost.

Grim Tutor

Wizards of the Coast 23 Jun 2020

You don't reveal the card you search for.

Planar Bridge

Wizards of the Coast 9 Feb 2017

A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

Smuggler's Copter

Wizards of the Coast 29 Sep 2017

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Wizards of the Coast 29 Sep 2017

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Wizards of the Coast 29 Sep 2017

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Wizards of the Coast 29 Sep 2017

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Wizards of the Coast 29 Sep 2017

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Wizards of the Coast 29 Sep 2017

You may tap more creatures than necessary to activate a crew ability.

Wizards of the Coast 29 Sep 2017

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Wizards of the Coast 29 Sep 2017

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Wizards of the Coast 29 Sep 2017

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Wizards of the Coast 29 Sep 2017

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Wizards of the Coast 29 Sep 2017

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Wizards of the Coast 29 Sep 2017

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Triumph of the Hordes

Wizards of the Coast 1 Jun 2011

Multiple instances of infect are redundant.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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