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Secret Lair Theme

Extra Life 2020

Extra Life 2020 is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 4 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Teferi's Protection

    Teferi's Protection

    Instant

    • Card Kingdom foil $47.99
    • Cardmarket foil €42.22
    • Mana Pool foil $41.68
    • TCGplayer foil $46.23
  • Consecrated Sphinx

    Consecrated Sphinx

    Creature — Sphinx

    • Card Kingdom foil $37.99
    • Cardmarket foil €34.15
    • Mana Pool foil $31.23
    • TCGplayer foil $31.79
  • Collected Company

    Collected Company

    Instant

    • Card Kingdom foil $3.49
    • Cardmarket foil €3.73
    • Mana Pool foil $1.76
    • TCGplayer foil $3.11
  • Amulet of Vigor

    Amulet of Vigor

    Artifact

    • Card Kingdom foil $64.99
    • Cardmarket foil €44.22
    • Mana Pool foil $50.00
    • TCGplayer foil $51.75

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Extra Life 2020 Foil Price when it launched: $59.99, from a saved copy of the Secret Lair store page (Wayback Machine). $132.88 The store, by $72.89

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

33 rulings for 4 cards

Amulet of Vigor

Wizards of the Coast 1 Mar 2010

For Amulet of Vigor's ability to trigger, a permanent must enter tapped due to an effect that says "put [the permanent] onto the battlefield tapped," "[this permanent] enters tapped," or the like. If it enters untapped, the ability won't trigger, even if you tap that permanent afterward.

Wizards of the Coast 1 Mar 2010

If you control more than one Amulet of Vigor, each Amulet's ability triggers when a permanent enters tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on).

Collected Company

Wizards of the Coast 25 Feb 2015

Each of the creature cards can have mana value 3 or less. It's not the total mana value of the two cards.

Consecrated Sphinx

Wizards of the Coast 17 Nov 2017

The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.

Wizards of the Coast 17 Nov 2017

If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.

Wizards of the Coast 17 Nov 2017

You may either draw two cards or not draw at all. You can't choose to draw only one card.

Teferi's Protection

Wizards of the Coast 25 Aug 2017

If a cost includes causing you to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.

Wizards of the Coast 25 Aug 2017

Permanents that phase out with counters phase in with those counters.

Wizards of the Coast 25 Aug 2017

You can't pay a cost that includes the payment of any amount of life other than 0 life.

Wizards of the Coast 25 Aug 2017

---------- The following rulings focus on the "protection from" keyword ----------

Wizards of the Coast 25 Aug 2017

Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.

Wizards of the Coast 25 Aug 2017

Any creatures that phase in under your control as your next untap step begins will be able to attack and pay a cost of {T} during that turn.

Wizards of the Coast 25 Aug 2017

If an effect would set your life total to a certain number that's different than your current life total, that part of the effect won't do anything.

Wizards of the Coast 25 Aug 2017

Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

Wizards of the Coast 25 Aug 2017

Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, because your life total also can't change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn't change.

Wizards of the Coast 25 Aug 2017

Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

Wizards of the Coast 25 Aug 2017

If your untap step is somehow skipped as your next turn begins, your phased-out permanents won't phase in until the next untap step you actually have, but you'll no longer have protection from everything and your life total can change again.

Wizards of the Coast 25 Aug 2017

If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.

Wizards of the Coast 25 Aug 2017

Choices made for permanents as they entered the battlefield are remembered when they phase in.

Wizards of the Coast 25 Aug 2017

If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules.

Wizards of the Coast 25 Aug 2017

Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will apply and end up replacing the event with nothing.

Wizards of the Coast 25 Aug 2017

Any continuous effects with a "for as long as" duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

Wizards of the Coast 25 Aug 2017

If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.

Wizards of the Coast 25 Aug 2017

If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.

Wizards of the Coast 25 Aug 2017

Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life. The same is true for effects that would replace having you lose life with some other event.

Wizards of the Coast 25 Aug 2017

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters" abilities to trigger.

Wizards of the Coast 25 Aug 2017

---------- The following rulings focus on what it means if your life total can't change ----------

Wizards of the Coast 25 Aug 2017

A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

Wizards of the Coast 25 Aug 2017

Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.

Wizards of the Coast 25 Aug 2017

While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

Wizards of the Coast 25 Aug 2017

Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it.

Wizards of the Coast 25 Aug 2017

---------- The following rulings focus on the phasing keyword ----------

Wizards of the Coast 25 Aug 2017

Each Aura and Equipment you control attached to a permanent that isn't phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner's graveyard as a state-based action. The same is true with Auras attached to players.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

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