

Featuring: Imiri Sakabashira
Featuring: Imiri Sakabashira is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $39.99 foil $39.99
- Cardmarket €32.48 foil €34.35
- Mana Pool $31.26 foil $38.91
- TCGplayer $33.32 foil $36.44
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- Card Kingdom $3.49 foil $3.49
- Cardmarket €2.80 foil €3.93
- Mana Pool $2.59 foil $2.63
- TCGplayer $2.84 foil $2.48
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- Card Kingdom $5.49 foil $5.99
- Cardmarket €2.85 foil €4.17
- Mana Pool $4.13 foil $5.00
- TCGplayer $4.08 foil $4.54
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- Card Kingdom $5.99 foil $5.49
- Cardmarket €5.02 foil €6.01
- Mana Pool $5.93 foil $5.14
- TCGplayer $7.07 foil $5.61
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Featuring: Imiri Sakabashira | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $49.07 | The store, by $9.08 |
| Featuring: Imiri Sakabashira | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $47.31 | The store, by $17.32 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
13 rulings for 3 cards
Consecrated Sphinx
The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.
If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.
You may either draw two cards or not draw at all. You can't choose to draw only one card.
Mirage Mirror
If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.
If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.
Once Mirage Mirror's ability resolves, it no longer has that ability.
If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.
If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.
Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
Scion of Draco
Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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