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  2. Secret Lair
  3. Fallout
  4. Fallout: Beyond Vault 33
Secret Lair Drop Sold out

Fallout: Beyond Vault 33

Fallout: Beyond Vault 33 is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards $39.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $39.99 Sold out
Foil $49.99 Sold out
  • Lucy MacLean, Positively Armed

    Lucy MacLean, Positively Armed

    Legendary Creature — Human Survivor

    • Card Kingdom $6.49 foil $7.99
    • Cardmarket €5.00 foil €7.42
    • Mana Pool $3.33 foil $5.05
    • TCGplayer $3.54 foil $5.01
  • The Ghoul, Gunslinger

    The Ghoul, Gunslinger

    Legendary Creature — Zombie Mutant Rogue

    • Card Kingdom $8.99 foil $12.99
    • Cardmarket €10.19 foil €14.93
    • Mana Pool $7.01 foil $7.28
    • TCGplayer $7.78 foil $10.08
  • Maximus, Knight Apparent

    Maximus, Knight Apparent

    Legendary Creature — Human Knight

    • Card Kingdom $1.29 foil $1.49
    • Cardmarket €1.18 foil €1.92
    • Mana Pool $0.59 foil $0.57
    • TCGplayer $1.05 foil $1.10
  • Pre-War Formalwear

    Pre-War Formalwear

    Artifact — Equipment

    • Card Kingdom $6.49 foil $5.49
    • Cardmarket €5.20 foil €6.52
    • Mana Pool $2.03 foil $3.28
    • TCGplayer $2.42 foil $3.16
  • Spirit Mantle

    Spirit Mantle

    Enchantment — Aura

    • Card Kingdom $2.29 foil $1.49
    • Cardmarket €1.30 foil €1.46
    • Mana Pool $0.84 foil $0.59
    • TCGplayer $1.16 foil $1.09
  • T-45 Power Armor

    T-45 Power Armor

    Artifact — Equipment

    • Card Kingdom $1.79 foil $1.49
    • Cardmarket €0.61 foil €1.03
    • Mana Pool $0.23 foil $0.47
    • TCGplayer $0.91 foil $0.97

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Fallout: Beyond Vault 33 Foil $49.99 $21.41 The single cards, by $28.58
Fallout: Beyond Vault 33 Non-foil $39.99 $16.86 The single cards, by $23.13

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Fallout: Beyond Vault 33 Foil $49.99 Sold out
Fallout: Beyond Vault 33 Non-foil $39.99 Sold out

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

4 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

11 rulings for 2 cards

Pre-War Formalwear

Wizards of the Coast 8 Mar 2024

If Pre-War Formalwear can't be attached to the permanent returned to the battlefield by its first ability (perhaps because it's not currently a creature), Pre-War Formalwear will remain on the battlefield unattached.

T-45 Power Armor

Wizards of the Coast 8 Mar 2024

Multiple instances of menace are redundant. The same is true for trample and lifelink.

Wizards of the Coast 8 Mar 2024

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Wizards of the Coast 8 Mar 2024

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Wizards of the Coast 8 Mar 2024

{E} is the energy symbol. It represents one energy counter.

Wizards of the Coast 8 Mar 2024

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Wizards of the Coast 8 Mar 2024

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Wizards of the Coast 8 Mar 2024

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Wizards of the Coast 8 Mar 2024

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Wizards of the Coast 8 Mar 2024

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Wizards of the Coast 8 Mar 2024

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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